Entertainment Ville:
Entertainment is something that holds the attention
and interest of an audience, or gives pleasure and delight. It can be
an idea or a task, but is more likely to be one of the activities or
events that have developed over thousands of years specifically for the
purpose of keeping an audience's attention.[1] Although people's
attention is held by different things, because individuals have
different preferences in entertainment, most forms are recognisable and
familiar. Storytelling, music, drama, dance, and different kinds of
performance exist in all cultures, were supported in royal courts,
developed into sophisticated forms and over time became available to all
citizens. The process has been accelerated in modern times by an
entertainment industry which records and sells entertainment products.
Entertainment evolves and can be adapted to suit any scale, ranging from
an individual who chooses a private entertainment from a now enormous
array of pre-recorded products; to a banquet adapted for two; to any
size or type of party, with appropriate music and dance; to performances
intended for thousands; and even for a global audience.
The
experience of being entertained has come to be strongly associated with
amusement, so that one common understanding of the idea is fun and
laughter, although many entertainments have a serious purpose. This may
be the case in the various forms of ceremony, celebration, religious
festival, or satire for example. Hence, there is the possibility that
what appears as entertainment may also be a means of achieving insight
or intellectual growth.
An important aspect of entertainment is the
audience, which turns a private recreation or leisure activity into
entertainment. The audience may have a passive role, as in the case of
persons watching a play, opera, television show, or film; or the
audience role may be active, as in the case of games, where the
participant/audience roles may be routinely reversed. Entertainment can
be public or private, involving formal, scripted performance, as in the
case of theatre or concerts; or unscripted and spontaneous, as in the
case of children's games. Most forms of entertainment have persisted
over many centuries, evolving due to changes in culture, technology, and
fashion. Films and video games, for example, although they use newer
media, continue to tell stories, present drama, and play music.
Festivals devoted to music, film, or dance allow audiences to be
entertained over a number of consecutive days.
Some activities that
once were considered entertaining, particularly public punishments, have
been removed from the public arena. Others, such as fencing or archery,
once necessary skills for some, have become serious sports and even
professions for the participants, at the same time developing into
entertainment with wider appeal for bigger audiences. In the same way,
other necessary skills, such as cooking, have developed into
performances among professionals, staged as global competitions and then
broadcast for entertainment. What is entertainment for one group or
individual may be regarded as work by another.
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